[While I’m cleaning up the text of a talk I gave at Harvard’s Hazen Symposium last week (see #HazenatHarvard or Merrilee’s Storify for tweets from many great presentations), I thought I’d share just the prelude and final paragraph to one that preceded it, and was really a first stab at the concept. This is from Marquette University Library in late September.]
It wasn’t until I took a job in the library that I became unstuck in time. I thought I knew what time was, in that way that you think you know things, now, when you’re just out of your 20s and it’s possible you could have it all together. I thought I knew time as a young mother: how it drags and loops with repetition (sleep and milk and laundry); how quickly it passes, as little bodies grow and reach and change. I thought I knew it as a scholar. My academic training had been in classical archaeology, on the one hand, and poetry and textual criticism on the other—the meter of lyric verse and the history of print culture—with a weird stop-over in the middle to teach the design and aesthetics of video games. Each of these disparate fields has its own ticking metronome, its particular largo or accelerando. They have positionality as disciplines and different ways of positioning the objects of their study, all splayed out on timelines of their own making.
I thought I knew time, too, because I’d designed software to model it. Part of my dissertation work around (ahem) the turn of the century, in which I was grappling toward something I called Speculative Computing, had been to collaborate with a small team (Johanna Drucker, Jim Allman, Petra Michel, and many generous colleagues) in prototyping a tool for humanistic timelines. These were timelines not governed—as nearly all digital interfaces to time were then and still are—by the mechanical ticking of a scientific clock. We were funded, oddly enough, by a grant to Johanna from the Intel Corporation, which was interested in hardware requirements for the Don Draper-like transcendent moments they hoped you might have with the digital equivalent of your family’s slide carousel. They wanted to sell computers that were machines for memory, rather than just memory-machines. So they offered money (time is money) to some humanities scholars (who come cheap), to tinker with stretchy, squishy timelines, to imagine interfaces and interaction modes for the personal and uniquely human experience of time.
We created timeline tools for fiction and memoir and contested historical events, lines on which nothing could be pinned precisely, tools for sketching ambiguous causes and imprecise moments. Our Temporal Modelling Project made timelines for causal relations and visions proleptic—acts of revision and retrospect, anticipation, prediction, self-illusion, and regret. We modeled time that zips by, and time that drags its feet. We also built branching timelines, my specialty, in which the subjective observer’s standing-point—the moment of the now, my experience necessarily very different from yours even in the same instant—was like a bead: any number of beads, really, all valid imaginary nows—which could move freely back and forth along unraveling threads of time—concentrating them for a moment, maybe, into a contingent view of past, present, and future—but always in motion and part of a fabric of observation and interpretation, being perpetually unmade and made.
So I guess I was primed to look beyond progress narratives and linear conceptions of time. Read the rest of this entry »