Bethany Nowviskie

  • Published: Nov 2nd, 2014
  • Category: design

neatline & visualization as interpretation

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[This post is re-published from an invited response to a February 2014 MediaCommons question of the week: “How can we better use data and/or research visualization in the humanities?” I forgot I had written it! so thought I would cross-post it, belatedly, to my blog. Many thanks to Kevin Smith, a student in Ryan Cordell’s Northeastern University digital humanities course, for reminding me. Read his “Direct visualization as/is a tactical term,” here.]

Neatline, a digital storytelling tool from the Scholars’ Lab at the University of Virginia Library, anticipates this week’s MediaCommons discussion question in three clear ways. But before I get to that, let me tell you what Neatline is.

neatline

It’s a geotemporal exhibit-builder that allows you to create beautiful, complex maps, image annotations, and narrative sequences from collections of documents and artifacts, and to connect your maps and narratives with timelines that are more-than-usually sensitive to ambiguity and nuance. Neatline (which is free and open source) lets you make hand-crafted, interactive stories as interpretive expressions of a single document or a whole archival or cultural heritage collection.

Now, let me tell you what Neatline isn’t.

It’s not a Google Map. If you simply want to drop pins on modern landscapes and provide a bit of annotation, Neatline is obvious overkill – but stick around.

How does Neatline respond to the MediaCommons question of the week?

1)   First, as an add-on to Omeka, the most stable and well-supported open source content management system designed specifically for cultural heritage data, Neatline understands libraries, archives and museums as the data-stores of the humanities. Scholars are able either to build new digital collections for Neatline annotation and storytelling in Omeka themselves, or to capitalize on existing, robust, professionally-produced humanities metadata by using other plug-ins to import records from another system. These could range from robust digital repositories (FedoraConnector) to archival finding aids (EADimporter) to structured data of any sort, gleaned from sources like spreadsheets, XML documents, and APIs (CSVimportOAI-PMH Harvester, Shared Shelf Link etc.).

2)   Second, Neatline was carefully designed by humanities scholars and DH practitioners to emphasize what we found most humanistic about interpretive scholarship, and most compelling about small data in a big data world. Its timelines and drawing tools are respectful of ambiguity, uncertainty, and subjectivity, and allow for multiple aesthetics to emerge and be expressed. The platform itself is architected so as to allow multiple, complementary or even wholly conflicting interpretations to be layered over the same, core set of humanities data. This data is understood to be unstable (in the best sense of the term) – extensible, never fixed or complete – and able to be enriched, enhanced, and altered by the activity of the scholar or curator.

3)   Finally, Neatline sees visualization itself as part of the interpretive process of humanities scholarship – not as an algorithmically-generated, push-button result or a macro-view for distant reading – but as something created minutely, manually, and iteratively, to draw our attention to small things and unfold it there. Neatline sees humanities visualization not as a result but as a process: as an interpretive act that will itself – inevitably – be changed by its own particular and unique course of creation.  Knowing that every algorithmic data visualization process is inherently interpretive is different from feeling it, as a productive resistance in the materials of digital data visualization. So users of Neatline are prompted to formulate their arguments by drawing them. They draw across landscapes (real or imaginary, photographed by today’s satellites or plotted by cartographers of years gone by), across timelines that allow for imprecision, across the gloss and grain of images of various kinds, and with and over printed or manuscript texts.

  • Published: May 4th, 2014
  • Category: design

anthropocene abstract

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I am deeply honored to have been invited to give a plenary lecture at this year’s Digital Humanities conference, planned for Lausanne, Switzerland in early July. My fellow keynoters are Bruno Latour, Sukanta Chaudhuri, and Ray Siemens, who will receive ADHO‘s Zampolli Prize. This is quite a line-up! I’m not nervous at all. Why do you ask?

Now that I’ve provided an abstract for the talk, I thought I’d share it here. My subject is Digital Humanities in the Anthropocene:

This will be a practitioner’s talk, and—though the abstract belies it—an optimistic one. I take as given the evidence that human beings are irrevocably altering the conditions for life on Earth and that, despite certain unpredictabilities, we live at the cusp of a mass extinction. What is the place of digital humanities practice in the new social and geological era of the Anthropocene? What are the DH community’s most significant responsibilities, and to whom? This talk will position itself in deep time, but strive for a foothold in the vital here-and-now of service to broad publics. From the presentist, emotional aesthetics of Dark Mountain to the arms-length futurism of the Long Now, I’ll dwell on concepts of graceful degradation, preservation, memorialization, apocalypse, ephemerality, and minimal computing. I’ll discuss digital recovery and close reading of texts and artifacts—like the Herculaneum papyri—once thought lost forever, and the ways that prosopography, graphesis, and distant reading open new vistas on the longue durée. Can DH develop a practical ethics of resilience and repair? Can it become more humane while working at inhuman scales? Can we resist narratives of progress, and still progress? I wish to open community discussion about the practice of DH, and what to give, in the face of a great hiatus or the end of it all.

The talk will likely be recorded at the event and later published in one of the ADHO journals, but I will also (as usual) post the text here after I deliver it. You’ll see hints at my reading on the subject in the abstract above—from Jo Guldi and David Armitage to Steven J. Jackson, Rebecca Solnit, Shiv Visvanathan, Bruno Latour, Dipesh Chakrabarty, Timothy Morton, Susie O’Brien, Brian Lennon, Eileen Crist, and more, including a number of institutional and collective projects—but I welcome messages pointing me at things you suspect I’ll miss.

prism, for play

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This week marks the release of a new version of Prism, a web-based tool for “crowdsourcing interpretation,” constructed over the course of two academic years by two separate cohorts of graduate fellows in our Praxis Program at the Scholars’ Lab.

prism-logo

Praxis fellows are humanities and social science grad students across a variety of departments at UVa, who come to our library-based lab for an intensive, team-based, hands-on experience in digital humanities project-work, covering as many aspects of DH practice as our practiced Scholars’ Lab staff can convey. Read the rest of this entry »

praxis and prism

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(Cross-posted from the Scholars’ Lab blog. I introduce our new Praxis Program here.)

Our goal in the Scholars’ Lab Praxis Program is to address methodological training in the humanities not just through workshops and courses, but by involving graduate students in digital projects from the ground up. This means learning by creating something — together — with all that entails: paying attention both to vision and detail; building facility with new techniques and languages not just as an academic exercise, but of necessity, and in the most pragmatic framework imaginable; acquiring the softer skills of collaboration (sadly, an undiscovered country in humanities graduate education) and of leadership (that is, of credible expertise, self-governance, and effective project management). All this also involves learning to iterate and to compromise — and when to stop and ship.

To do this, our Praxis team needed a project. We wanted it to be a fresh one, something they could own. It was important to us that the project only be in service to the program — that its intellectual agenda was one our students could shape, that they set the tone for the collaboration, and that — as much as possible — it be brand-spanking-new, free from practices and assumptions (technical or social) that might have grown organically in a pre-existing project and which we might no longer recommend.

In this inaugural year of the Praxis Program, the Scholars’ Lab, in consultation with some colleagues from UVa’s College of Arts and Sciences, is providing the central idea for the project. It’s just too much to ask that students new to digital humanities work invent a meaningful project from whole cloth on Day 1 of the program — especially one that, we hope, will make a meaningful intervention in the current scene of DH research and practice. That said, by the end of this year, our current Praxis team plans to have conceptualized a second project (or perhaps an extension of this one) to pass on to next year’s group.

Here endeth the preamble. What are we up to now? Read the rest of this entry »

a tribute to Leah Buechley

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Last year on Ada Lovelace Day, when we celebrate women in technology, I wrote about two inspiring friends: Johanna Drucker, who taught me letterpress printing (foundational to my thinking about design and the digital humanities in the context of evolving technologies of the book) and Bess Sadler, then of Scholars’ Lab R&D and now at Stanford, who had just released Blacklight into the world as a step toward making library research more joyful. This year, I got Ada’d my own self (thanks, Julie!), with a picture from a recent workshop that confirmed my desire to write about the amazing Leah Buechley.

Leah Buechley’s work speaks to everything I hold dear about the digital humanities: that it interprets, operates within, and both impacts and reflects the experienced world — of messy, embodied, personal, subjective, aesthetic, poetic, cyborgic, enveloping life. In other words, Buechley does high-touch as well as high-tech. Read the rest of this entry »

Creative Commons License This site uses a heavily modified version of Bryan Helmig's Magatheme. Work at http://nowviskie.org by Bethany Nowviskie is always CC-BY. Want to know why? The falling letters are by Wayne Graham. He kindly made them to replace a set I designed in Flash in the late 1990s and had in place for more than 17 years. Not a bad run! Ave atque vale.